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VRReinforcement delivered after a varying number of responses are emitted.
 
VIThe first correct response following varying intervals of time produces the reinforcer.
 
ATIMING - often reinforcement needs to be immediateCONSISTENCY - reinforcement is delivered according to an established schedule; not randomQUALITY - a brownie is probably more reinforcing than a crackerQUANTITY/DURATION - reinforce generously, but do not satiateVARIETY - vary reinforcers to avoid satiationESTABLISHING OPERATION - event that alters effectiveness of a reinforcer (e.g., deprivation)
 
True . For example, you offer someone a potato chip for the first time. They then say, “Another chip please.” You give them another one. Behaviors that also may be seen are grabbing chips and demand chips from people.
 
AThe concern about imitation is that it will not be imitated correctly. Proper use of reward is not simple and can be either unintentionally misapplied or applied for the benefit of the implementer only.
 
DImmediately stopping a problem behavior is negatively reinforcing for the care giver; perhaps even if the intervention doesn’t reduce the behavior. Therefore, it is important to set a criterion for termination of the punishment procedure and review it regularly to determine if that criterion has been met. (Kazdin, 2001, pp. 230-231; Martin & Pear, 2003, p. 157
 
A, DPossible disadvantages are emotional responses (e.g., crying, anger), escape/avoidance, aggression, modeling, perpetuation of punishment (i.e., continued use of an ineffective procedure due to negative reinforcement afforded the caregiver), individuals becoming conditioned punishers, no establishment of alternative behavior, need for the presence of the punishing agent, presumed punisher is actually a reinforcer, and withdrawal
 
CPunishment doesn't teach new skills. You should be concerned that with the loss of one means of relating to peers (albeit an inappropriate one), what behaviors, if any, have replaced teasing. It may be that the child has become withdrawn or has adopted other inappropriate behaviors. It may also be that appropriate behaviors have increased in strength. If not, the child will need to be taught social skills
 
CExtinction involves withholding reinforcement when the behavior occurs. If the reinforcement for the wife is the garbage being taken out, an extinction procedure would dictate that when nagging occurs, the husband doesn't take out the garbage
 
AThe definition of positive reinforcement is the strengthening of behavior due to the contingent application of a consequence. Hence, non-contingent reinforcement is a misnomer. Nonetheless, once a functional assessment has identified a consequent event as having reinforcing properties, that event can be provided noncontingently (independent of the target behavior) to possibly reduce the establishing operation, and hence, the motivation for the target behavior
 
A) DRLDRI (Incompatible behavior)--reinforcement is contingent upon behavior that cannot be done at the same time as the problem behaviorDRL (Low rates)--reinforcement only after responding below a predetermined rateDRO (Other [or Omission] of behavior)--reinforcement is provided contingent upon the non-occurrence of behaviorDRA (Alternative behaviors)--reinforcement of behaviors that are appropriate alternatives to the target behavior
 
BDRA is an umbrella term that refers to reinforcement of behaviors that are appropriate alternatives to a target behavior. DRI (Incompatible) is a subtype of DRA in that the alternative behavior is incompatible with (or cannot be done at the same time as) the problem behavior. More recently emphasis has been placed on selecting alternative behaviors that serve the same function as the problem behavior. Often these are communicative (i.e., DRC) behaviors (e.g., "May I have a cookie," as the alternative to stealing cookies
 
A) DRHWith DRH (Differential Reinforcement of a HIGH rate), reinforcement is contingent upon responding meeting or exceeding a particular rate (e.g., reading 20 words per minute).
 
CTeaching a concept is bringing responding under ONLY the broad set of stimuli that define the concept. For example, someone looks at a computer and calls it a typewriter. To teach the concept of computer, the individual needs to be reinforced for selecting the one with the hard drive, operating system, processor, and is attached to a monitor. Put on extinction or punish selections of the one you put paper in and the letters appear on the paper as you type.
 
A and BSTIMULUS GENERALIZATION WITHIN A STIMULUS CLASS-e.g., a window has several properties (e.g., size, frame, type of glass, etc.) which, if varied, doesn't change the fact that it is a window.STIMULUS DISCRIMINATION BETWEEN STIMULUS CLASSES-e.g., Dogs share some properties with wolves (e.g., size, fur), but those extraneous stimuli do not define the stimulus classes. Both of the above are necessary to define a concept.
 
B and DHint Teaching a concept is bringing responding under ONLY the broad set of stimuli that define the concept. For example, someone looks at a computer and calls it a typewriter. To teach the concept of computer, the individual needs to be reinforced for selecting the one with the hard drive, operating system, processor, and is attached to a monitor. Put on extinction or punish selections of the one you put paper in and the letters appear on the paper as you type
 
AWhen teaching fine discriminations to bring behavior under precise stimulus control, take advantage of each incorrect option as a learning opportunity to teach a discrimination. For example, in this item, you have to discriminate from "two incorrect" and "almost correct" from "far from correct
 
BPrompting procedures are antecedent stimuli which help to evoke a behavior. They supplement other antecedent stimuli that come to independently occasion the behavior
 
ARather than conceptualizing prompts as response prompts, within-stimulus, and extra-stimulus, they could also be conceptualized as MOVEMENT CUES (touching, pointing to, or tapping the correct choice), POSITION CUES (placing the correct selection closest to the student), and REDUNDANCY CUES (pairing one or more dimensions of shape, color, size, or position with the correct selection (e.g., the correct selection is always bigger than incorrect selections
 
AMOST-TO-LEAST-initial complete physical guidance through the entire performance; progressive fading of the prompt follows after every few sessionsLEAST-TO-MOST-initial opportunity to respond independently; no response within, for example, 5 sec. or an error, results in immediate low level assistance; higher level assistance follows subsequent errorsGRADUATED GUIDANCE-full guidance is provided immediately, but faded immediately contingent upon correct responding
 
DTransfer of stimulus control is movement of control by an artificial antecedent stimulus (i.e., a prompt) to the SD, which the learner will come in contact with in the natural environment
 
A Transfer of stimulus control takes a lot of skill. Prompt fading that occurs too rapidly could result in termination of the skill and errors; too slow could result in prompt dependency.
 
A Transfer of stimulus control takes a lot of skill. Prompt fading that occurs too rapidly could result in termination of the skill and errors; too slow could result in prompt dependency.
 
BMOST-TO-LEAST-initial complete physical guidance through the entire performance; progressive fading of the prompt follows after every few sessionsLEAST-TO-MOST-initial opportunity to respond independently; no response within, for example, 5 sec. or an error results in immediate low level assistance; higher level assistance follows subsequent errorsGRADUATED GUIDANCE-full guidance is provided immediately, but faded immediately contingent upon correct responding
 
DFor the initial session(s), the protocol is SD -> immediate prompt (0 sec delay) -> correct response -> reinforcement. For subsequent sessions, the protocol is SD -> delay -> prompt -> correct response -> reinforcement. Reinforce regardless of whether the correct response occurred before or after prompt. If an error occurs, it should be immediately interrupted and an error correction procedure implemented (e.g., model correct response and ask learner to do the same).
 
CShadowing and spatial fading are part of graduated guidance. Shadowing involves the teacher moving her hands near, but not touching, the learner. This enables the teacher to quickly interrupt an error and may serve as a visual guide for the learner. Similarly, spatial fading refers to where the shadowing prompt is provided. For example, initially it may need to be at the hand, later at the wrist, then elbow, then shoulder
 
AFor the initial session(s), the protocol is SD -> immediate prompt (0 sec delay) -> correct response -> reinforcement. For subsequent sessions, the protocol is SD -> delay -> prompt -> correct response -> reinforcement. Reinforce regardless of whether the correct response occurred before or after prompt. If an error occurs, it should be immediately interrupted and an error correction procedure implemented (e.g., model correct response and ask learner to do the same)
 
AShadowing is following the movements of the learner's behavior in close proximity. Shadowing serves as a visual guide, but it doesn't involve touching the learner. Shadowing is part of graduated guidance. When shadowing is not exerting control over behavior, touch, partial, or full physical is used. The teacher changes prompting methods moment-by-moment, depending on the student's performance. The teacher continuously uses the least prompt necessary to get the student to respond with as few errors as possible
 
CBefore attempting a time delay procedure, make sure that you have a prompt that reliably evokes the target behavior and make sure the learner will wait for the prompt, when necessary
 
CMOST-TO-LEAST-initial complete physical guidance through the entire performance; progressive fading of the prompt follows after every few sessionsLEAST-TO-MOST-initial opportunity to respond independently; no response within, for example, 5 sec. or an error results in immediate low level assistance; higher level assistance follows subsequent errorsGRADUATED GUIDANCE-full guidance is provided immediately, but faded immediately contingent upon correct responding
 
BWith constant time delay, the delay interval always begins at 0 and (after several trials or a few sessions) jumps to a predetermined maximum (usually about 4-7 seconds). With progressive time delay, the delay interval always begins at 0 and (over the course of several trials or a few sessions) increases to a predetermined maximum (usually about 4-7 seconds).
 
CStimulus shaping involves changing the topography of the physical stimulus. Stimulus fading involves highlighting one or more physical dimensions of the stimulus. Neither involves shaping the response.
 
CStimulus shaping involves changing the topography (or form) of the physical stimulus. Stimulus fading involves highlighting one or more physical dimensions of the stimulus. Neither involves shaping the response
 
CEffective rules include the behavior, the circumstances under which the behavior will occur, and the consequence. Where multiple consequences occur, the most significant should be emphasized. Also, rules presented by others should be given politely.
 
BShaping a behavior within a response class means that differential reinforcement is applied with respect to a dimension of the response (e.g., intensity, duration, frequency, rate).
 
DAfter a criterion level of performance has been attained, efforts should be made to fade out the token economy. Guidelines for doing so include pairing token presentation with praise, increasing the number of responses needed to earn tokens, decreasing the amount of time during the day in which the token economy is operative, increasing the number of activities and privileges used as reinforcers, increasing the cost of luxury reinforcers, and fading physical evidence of the tokens. Also, a token system could be replaced by a (less intrusive) level system.
 
CToken economies have a few disadvantages: substantial labor to setup and maintain the economy; staff must be trained to implement consistently; some people object to unnatural contingencies; participants might receive unauthorized reinforcement; the cost of maintaining reinforcers for purchase (although, it is possible to use backup reinforcers that are very inexpensive or free-e.g., access to TV, other privileges).
 
AToken economies have several advantages: they are potent reinforcers; they can bridge the delay between target response and delivery of a backup reinforcer; they are resistant to satiation; delivery does not interrupt behavior; the same reinforcer (tokens) can be delivered to individuals with different target behaviors; they enable large events (e.g., outings, expensive tangibles) to be used as backup reinforcers; response cost is easier to implement; it teaches delay of gratification.
 
DAfter a criterion level of performance has been attained, efforts should be made to fade out the token economy. Guidelines for doing so include pairing token presentation with praise, increasing the number of responses needed to earn tokens, decreasing the amount of time during the day in which the token economy is operative, increasing the number of activities and privileges used as reinforcers, increasing the cost of luxury reinforcers, and fading physical evidence of the tokens. Also, a token system could be replaced by a (less intrusive) level system
 
CIf a student wants to purchase one or more luxury items, he won't know how many tokens he will need if the items are sold by auction. Therefore, he is more likely to work to obtain as many tokens as possible
 
DIf the participant gains access to the backup reinforcer(s) by stealing them, a sympathetic individual provides them, or other means, the participant is not going to be motivated to earn tokens; and hence, his behavior will not be affected
 
AWhen behaviors that earn tokens are low and few tokens are earned, few are available to be spent. Therefore, the cost should be low. Moreover, if the level of savings gets too high, additional token-earning behaviors becomes unnecessary; hence the price should be higher and the value of the tokens reduced.
 
CInterest in tokens could be enhanced by increasing the number of luxury items, decreasing the value of tokens, and increasing the cost of backup reinforcers. Another strategy is to auction backup reinforcers.
 
BA rule can serve as an EO for the reinforcer specified in the rule. Consider the rule, "If I study for two hours, I will be happy with myself." If I state this rule to myself at a time when it is possible to work on module material, it may evoke the response of actually working on module material
 
CThe intertrial interval is the time from the end of the consequence to the presentation of the SD. Generally, it should be about 1-3 seconds. That is, it should be long enough to be distinguishable from the last trial, but short enough so that interfering behaviors do not begin.
 
A A behavior chain is a sequence of behaviors in which the reinforcer for each step is the opportunity to do the next step and the SD for each step is the preceding step. Rules and verbal prompts may be part of teaching behavior chains, but they do not maintain them (as stated, it is the preceding and subsequent steps which are the SDs and reinforcers). Therefore, the maintaining reinforcers are not tangible, except possibly for the last step. Warming up the car, getting gas, and driving to work may be a sequence of behaviors, but they are not a behavior chain due to the lack of a controlling relation between the behaviors (i.e.., getting gas is not a reinforcer for warming up the car nor an SD for driving to work.
 
DLearners must achieve a certain level of mastery before advancing to the next level. This criterion is determined for the curriculum-it is not determined for each individual. The "personalized" part of PSI is that the student learns at his own pace
 
AModeling is an ineffective prompt. Try a new prompt, deliver an additional prompt with the current prompt (e.g., add a physical prompt to the original verbal prompt), employ a prompt hierarchy, or select an easier communication response. Hand-over-hand assistance would be a new prompt. Note that you might want to supplement access to the bathroom with another reinforcer, but you wouldn't replace it. Also, make sure prompting takes only seconds, so that access to the bathroom is not significantly delayed. If this cannot be achieved, select another reinforcer.
 
D Asking questions guidelines: (1) get attention of the group; (2) ask question before selecting student to answer; (3) before selecting, get 50% raised hands or eye contact; (4) do not rephrase responses; (5) don't ask students who you think will not answer correctly; (6) repeat question or give hints when given an incorrect answer. Aside from avoiding students you believe will not answer correctly, student selection is largely random. (www.humboldt.edu/~tha1/hunter-eei.html)
 
D Asking questions guidelines: (1) get attention of the group; (2) ask question before selecting student to answer; (3) do not rephrase responses; (4) before selecting, get 50% raised hands or eye contact; (5) don't ask students who you think will not answer correctly; (6) repeat question or give hints when given an incorrect answer. Asking the question first fosters attending because nobody knows if they will be asked to answer.
 
D Particularly relative to a traditional lecture format with occasional questions to individuals, choral responding promotes group cohesion. It enables teachers to frequently monitor the performance of each student and provides them with a high rate of practicing the correct behavior. (Kozloff & Martin, 2000)
 
BYou can pair teacher vocalizations with reinforcing activities. For example, if pushing a child on a swing, the teacher could say "Weeee" immediately before the push forward. This could establish "Weeee" as a conditioned reinforcer by being paired with the push. "Weeee" (or an approximation) may be automatically reinforced if the student makes this sound.
 
APrompts (e.g., "What do you want?"), supplemental SDs (e.g., a cookie, and supplemental reinforcers (e.g., "Good job saying cookie.") should be faded as soon as possible
 
A pure tact is a verbal response under the control of a nonverbal stimulus (e.g., saying "ball" in the presence of a ball and no verbal prompt). An impure tact is under the control of a nonverbal stimulus (e.g., a ball) and a verbal stimulus (e.g., "What is this?"). Tacting is necessary for developing complex verbal responses
 
DUse actual objects, rather than pictures; although there are some students for whom you could use pictures. Also, use items that are frequently in the student's environment, easy to say or are iconic (if signing), familiar, and are not associated with aversive events.
 
DYou do NOT want a strong EO for the item to be in place. That is, you want the item to have little, if any, reinforcing value. Instead, you want motivational control to transfer from the item to social reinforcement
 
BA pure tact is a verbal label controlled exclusive by an object or event or event; i.e., in the absence of a verbal stimulus (such as "What's this?")
 
DThe response rate for a behavior is proportional to the rate of reinforcement for that behavior relative to the rate of reinforcement for other behaviors. This means that if one behavior gets reinforced on a FI 2 schedule and another behavior gets reinforced on a FI 6 schedule, one could expect that the first behavior will occur at three times the rate of the second behavior (i.e., a FI 2 gets reinforced three times more often than an FI 6). This assumes a concurrent situation and variables such as response effort and immediacy, magnitude, and quality of reinforcement remain constant. (
 
Expressive LanguageRECEPTIVE language-stimulus is verbal and the learner response is nonverbalEXPRESSIVE language-stimulus is nonverbal and the learner response is verbalCONVERSATIONAL language-stimulus and response are verbal.(Lovaas, 2003, pp. 107-108) "I'm hungry," is a tact and it is also expressive
 
ACombine instructions already learned. For example, you've taught "Clap" and "Touch your nose" as separate instructions. Next teach "Clap and touch your nose" as a single instruction." Insert a delay between the parts. Say, "Clap," and then as he is clapping, say, "Touch your nose." (
 
AHaving the student sit directly across from you has the advantage of making it easy to quickly deliver reinforcement. However, this arrangement is not required. It is more important that the setting be conducive to occasioning vocalizations. This could include floor play, bath time, sitting on a swing, etc. (as long as reinforcement can be delivered within 1 second).
 
AVerbal prompts should be indirect and brief. Avoid requests. Instead think of stimuli that may occasion any vocalization. "Hello," holding up a reinforcer, physical activities (e.g., tickling), and singing all occasion vocalizations for some children. (Lovaas, 2003, p. 203
 
BPhase 1 = increasing vocalizationsPhase 2 = temporal controlNote that these do NOT need to be taught in order.Temporal control means that the student's vocalization follows your vocalization (i.e., he "listens" before responding).(Lovaas, 2003, pp. 202-204)
 
CTeach two-part instructions, then three-part instructions to promote more functional and typical language skills. Initially, the instructions should be a combination of single instructions already learned
 
DDuring Phase 3, it is important that the student attend to the teacher's face. Furthermore, a face-to-face arrangement is necessary to make it easy for the teacher to prompt and it makes it easier to deliver reinforcement within 1 second. (Lovaas, 2003, pp. 202-206
 
APresent SD1 (e.g., "I"), given a correct imitation, reinforce; repeat with SD2 (e.g., "see"); present "I" followed quickly by "see." Given a correct imitation, reinforce. (Lovaas, 2003, pp. 216-217)
 
CPictures are easier to present, but students sometimes learn from physical actions easier than pictures. A practical strategy might be to begin using pictures and if the student is having difficulty, switch to physical actions. (Lovaas, 2003, p. 229)
 
DLabeling objects that are likely to be used will meet with natural reinforcement. Labels that are clearly enunciated will assure that those responses will get consistently reinforced. Using objects that are highly discriminable makes errors less likely because the responses are significantly different.
 
AUpon learning the first size discrimination task, the student has probably only learned to say "Big" when presented with the big bottle and "Little" when presented with the little bottle. It will take additional training for him to learn to actually compare the size of two objects and label them big or little based on that comparison
 
BThe undesirable consequences of some behaviors are delayed and uncertain (e.g., cigarette smoking, eating unhealthy foods). As such, these consequences do not control behavior. Knowing this and then identifying the immediate (i.e., reinforcing) consequences is helpful.
 
AEvents that positively reinforce goal achievement are varied and can include tangibles or simply the opportunity to see one's progress on a graph. Keep your self-management plan simple. Determine your reward (or reward menu) before or at the time you determine your goal(s).
 
CSEQUENTIAL MODIFICATION - Implementation of a procedure sequentially across settings.MULTIPLE EXEMPLARS - Apply the procedure using one example, probe, apply to another example, probe, etc., until generalization is evident.GENERAL CASE ANALYSIS - Conduct an analysis of the range of stimuli to be learned and teach to those stimulus conditions.PROGRAM COMMON STIMULI - Bringing stimuli from the natural setting into the training setting fosters generalization to the natural setting.
 
ATo ensure that data are accurate and attainment of goals is declared only when they should be declared, it is essential that the target behavior or outcome (e.g., bed made, homework completed) be carefully operationalized. Data are essential, but not necessarily frequency data (e.g., duration data would be fine, such as time spent studying). Moreover, data could be on a target behavior or its outcome (e.g., number of times this week the bed was made).
 
C-EMULTIPLE EXEMPLARS-Apply the procedure using one example, probe, apply to another example, probe, etc., until generalization is evident.GENERAL CASE ANALYSIS-Conduct an analysis of the range of stimuli to be learned and teach to those stimulus conditions.INDISCRIMINABLE CONTINGENCIES-varying schedules and immediacy of reinforcement.PROGRAM COMMON STIMULI-Bringing stimuli from the natural setting into the training setting fosters generalization to the natural setting.TRAIN LOOSELY-varying non-critical properties of the antecedent stimuli. For example, from the beginning train with different fonts.
 
DNatural contingencies are arrangements between behavior, antecedent, and consequent events that occur in the environments in which the behavior of interest is to be maintained (the target environment).
 
BNatural contingencies are arrangements between behavior, antecedent, and consequent events that occur in the environments in which the behavior of interest is to be maintained (the target environment
 
DMaintenance is the continuance of treatment effects after part or all of the intervention has been terminated. Maintenance of any operant behavior is going to require continued (most likely naturally occurring) reinforcement (with the possible exception of those instances in which behavior is resistant to extinction).
 
ASEQUENTIAL MODIFICATION-Implementation of a procedure sequentially across settings.TRAIN LOOSELY-varying non-critical properties of the antecedent stimuli.INDISCRIMINABLE CONTINGENCIES-varying schedules and immediacy of reinforcement.
 
A INDISCRIMINABLE CONTINGENCIES-varying schedules and immediacy of reinforcement.MULTIPLE EXEMPLARS-Apply the procedure using one example, probe, apply to another example, probe, etc., until generalization is evident.PROGRAM COMMON STIMULI-Bringing stimuli from the natural setting into the training setting fosters generalization to the natural setting. You could also bring stimuli from the training setting into the natural setting, such as the special education teacher and materials.